Rome Total War Barbarian Invasion PC Cheats

? Display help for desired command gamestop or bestbuy 10% cheaper units (campaign mode)oliphaunt 40% bigger elephants (campaign mode) jericho Walls collapse in siege (battle map mode) add_money 20000 Increase money by 20,000add_population Add population to a city auto_win attacker|defender> Attacker or defender automatically wins next auto battle. create_unit Creates a unit in the selected settlement or characters army with the stats you input toggle_fow Toggle fog of war give_trait Give character the trait at indicated level process_cq Complete all building in construction queue; can only be used once process_rq Complete all military units in recruitment queue; can only be used once list_traits Lists all traits move_character Move indicated character to x/y coordinates give_trait_points Give points for indicated character's trait force_diplomacy Force opponent to accept diplomatic proposal invulnerable_general General invincibile in combat date Changes date kill_character Kill indicated character season Change season capture_settlement Capture indicated city toggle_tow Toggle tabbed output window display toggle_restrictcam Toggle camera restrictions give_ancillary Give character an ancillary character_reset Reset character to start of turn settings show_cursorstat Show cursor position and region ID toggle_terrain Toggle the terrain to display various data setslist_ancillaries List all available ancillaries mp Give the character movement points list_characters List all characters in the world or those belonging to a faction show_landings Show landing positions available to the AI from a given regionfilter_coastlines Apply filter to world map coastlines toggle_coastlines Toggle strategy map coastline display set_building_health Set building health of the indicated type in a settlement ai_turn_speed Set maximum speed of turn processing during AI round amdb_min Set aerial map overlay depth bias for minimum zoom amdb_max Set aerial map overlay depth bias for maximum zoom amdb_offset Set aerial map overlay offset towards camera zoom Zoom to specified aerial map zoom regenerate_radar Regenerate radar adjust_sea_bed Adjust sea bed to specified height reload_shaders Reload all vertex shaders reload_textures Reload all textures toggle_perfect_spy Toggle everyone's spying ability to perfect and infinite range building_debug Toggle building debug mode reset_display Force display reset cycle toggle_underlay Toggle underlay toggle_overlay Toggle overlay diplomatic_stance Set diplomatic stance between the two factions test_ancillary_localisation Add all ancillary to the character info display perf_times Toggle display of performance times (game update vs. display) burn_piggies_burn Ignite all piggy winks show_terrain_lines Display defensive terrain features message_collation_set Toggle message collation (sets all factions) show_all_messages Toggle show all messages to all factions clear_messages Clear all stacked messages toggle_flowing_water Toggle display of campaign map flowing water nw_stats Toggle display of network stats toggle_pr Toggle pr mode list_units List all units in an army victory Show victory message for faction for short or long campaign trigger_advice Trigger advice damage_wall Damage wall of settlement test_victory_scroll Open victory scroll declaring that the given faction is the victor upgrade_effect Trigger unit upgrade effect force_battle_victory Force local player's alliance to win the battle force_battle_defeat Force local player's alliance to lose the battle output_unit_positions Output positions of all units in the battle to the specified file show_battle_paths Show all valid processed paths in pathfinder show_battle_paths_for_unit Show all valid processed paths in pathfinder for specific unit given a unit ID show_battle_street_plan Show the street plan for the settlement show_battle_marker Display a marker at x, y for t seconds show_battle_circle Display a circle at x, y of r radius for t seconds kill_faction Remove faction from the game diplomacy_mission Create diplomacy mission event create event at position control Switch player control to specified faction; old faction may not act correctly as AI faction create_building Create building of the specified type in a settlement disable_ai Disable AI halt_ai Halts turn sequence just before the start of the specified faction's turn, or the current faction if no faction given run_ai Restarts an AI turn sequence

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