Counter-Strike 2 Patch Notes (CS2) January 2024

CS2 updates are here!

CS2 release notes Image via Valve

Counter-Strike 2 implements changes regularly—most especially to add the latest updates and fixes to certain errors. That said, here are the CS2 patch notes you need to know.

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Latest Counter-Strike 2 Release Notes - 12/21

CS2 Patch Notes - Update December 21, 2023

Miscellaneous

  • Fixed a case where players could refund a grenade for a brief period after it was thrown

CS2 Patch Notes - Update December 18, 2023

Miscellaneous

  • Fixed cases where weapons and C4 could fall through the ground
  • Various bugfixes for stickers, weapon finishes, and gloves

Workshop

  • Fixed inconsistent behavior with triggers when crouching in workshop maps

Maps

  • Italy, Nuke, Mirage, Inferno
    • Changed some player collision surface types
  • Inferno
    • Fixed various gaps

Related: How to play CS2 private match with friends

CS2 Patch Notes - Update December 13, 2023

Gameplay

  • Added shell eject effects for shotguns
  • Dropped weapons caused by buy menu purchasing are now dropped below the buyer

Miscellaneous

  • Added all-new 2024 Service Medal which will be available starting January 1st
  • Fixed an issue that prevented some older demos from playing back
  • Fixed multiple exploits that allowed adding non-text data into UI labels
  • Added the ability to add a Friend by using their friend code
  • Added a lister for multiple lobby invites
  • Adjusted wear values of some community stickers to better match CS:GO

Maps

Overpass

  • Adjusted clipping to remove exploitable ledges and improve player movement
  • Fixed metal railing props that were generating incorrect footstep sounds
  • Adjusted positions of props and ledges to more accurately match falling damage from CS:GO
  • Fixed some places where players could get stuck
  • Adjusted some props and materials to improve character readability
  • Fixed some cases where weapons could be accidently dropped out of reach
  • Made some adjustments to props that were creating exploitable lines of sight
  • Various lighting and material adjustments

Ancient

  • Adjusted grenade clipping volume at cave entrance

CS2 Patch Notes - Update December 8, 2023

Gameplay

  • Fixed a bug where explicit weapon switches right after grenade throws were delayed slightly

Maps

Inferno:

  • Fixed a bug where you could plant C4 in planter

Related: How to set CS2 buy binds

CS2 Patch Notes - Update December 6, 2023

Gameplay

  • Fixed an issue where the player's shadow would sometimes show the incorrect animation state
  • Weapon switching after releasing the fire button(s) will no longer cancel grenade throws (but round restart will)
  • Various animation system optimizations
  • Various minor bug fixes to demo playback

UI

  • Fixed a bug where starting pistols weren't showing in the Pistols tab of the Equipment view
  • Fixed an issue where silencers would not be shown on weapons when held by characters in the UI

Maps

Mirage:

  • Fixed a gap under the door at Middle

Anubis:

  • Added a grenade clip to the wall at Bridge

Vertigo:

  • Changed the collision properties on railings to emit the correct footstep sounds

Nuke:

  • Fix for the sun material not blooming and adjusted the size of the material
  • Cleaned up redundant skins on metal_door models to prevent workshop mappers hitting fatal errors for missing assets
  • Fixed a visibility bug at Garage when looking towards Hell
  • Changed the collision properties on railings to emit the correct footstep sounds

Inferno:

  • Changed the collision properties on railings to emit the correct footstep sounds
  • Fixed an issue where some chimney models would disappear in the skybox

Dust2:

  • Changed the collision properties on railings to emit the correct footstep sounds

CS2 Patch Notes - Update December 4, 2023

Gameplay

  • Fixed a bug where grenade throw strength adjustments were sometimes delayed
  • Fixed a bug where attempting to switch to a grenade immediately after throwing it would cancel the throw
  • You can now get an intermediate strength grenade throw without a delay by pressing primary and secondary attack simultaneously
  • Fixed several cases of players sticking while sliding against geometry
  • Player pings will now be displayed in the player's color

Miscellaneous

  • Fixed "Ace Round MVP" calculation bug when teams had a different number of players
  • Fixed shorthanded bonus logic sometimes incorrectly accounting for kicked players

CS2 Patch Notes - Update November 30, 2023

Gameplay

  • Sub-tick timing improvements to various systems including grenade throw animations and revolver firing
  • Added a missing fire effect to molotovs that are held by players

Animation

  • Reduced the amount that player characters will rotate their torso away from leg orientation
  • Improved hit reactions
  • Made jump animations directional
  • Improved character posing when aiming up and down
  • Improved foot placement and posing when running
  • Reduced animation posing when deploying
  • The timing of a players flashbanged posing now more accurately represents the player's ability to see

Sound

  • Fixed issue with Shadow Daggers playing catch sound during looping inspect animation
  • Further refined falloff distance curves and volume of grenade bounces
  • Lowered volume of deathmatch bonus period ending
  • Lowered volume of lobby chat notification sound
  • Fixed missing water drip console errors in Office
  • Increased audible distance of breaking glass window sounds
  • Fixed an issue where sometimes a Sabre agent would say hostage related lines when cheering

Miscellaneous

  • Adjusted wear values of most tournament stickers and many other stickers to better match CS:GO
  • Changed handling of non-default console key bindings to match CS:GO behavior

Maps

Nuke
  • Fixed cubemap issue at Lobby
  • Fixed hole at B-site
  • Fixed some holes at Ramp Room
  • Fixed glass floor material at B-Site not having impact effects
  • Fixed up footstep sounds on hazard stripes
  • Attempt to fix light leaking through base of doors at B-site
  • Brightened red interior walls to help with agent vis
  • Fixed pixel boost on chainlink fence outside
  • Fix shadows leaking through double doors at B-site
  • Made cubemap transitions smoother in some places at b-site
Mirage
  • Fixed clipping on van at Truck
  • Clipped fridge in Apartments to prevent player becoming stuck
  • Adjusted bombsite A size and added visual boundaries
  • Fixed collision on Scaffolding to provide smooth movement
  • Fixed geometry and clipping outside Sniper's Nest to prevent pixel walking
Office
  • Improved clipping around desks at t-spawn
  • Improved clipping on crates at Back Courtyard
  • Re-added collision to handrails
Vertigo
  • Extended staircase and added grenade clip to stairs at near t-spawn to prevent grenades becoming wedged in gap
  • Fixed clipping on crate at mid
  • Fixed clipping on scaffold at back of A
  • Fixed clipping on scaffold at T-start
  • Fixed vis bug at A-ramp looking toward Bridge
  • Fixed grenade clip on support beam at A-ramp
  • Plugged Holes in insulation foam roll model
Anubis
  • Fixed hole under pillar at A-site
  • Fixed clipping above walkway stairs in Palace
  • Closed up multiple microgaps throughout the map
  • Fixed some clipping on pillar at A-site
  • Fixed clipping on doorway at b-site
  • Plugged some micro holes
  • Fixed gap between two clip brushes that allowed bomb to be thrown on top of building
  • Fixed slight wall gap that allowed sniping into bombsite A
  • Fixed clipping on doorway at b-site
Ancient
  • Fixed various gaps in the world
  • Fixed various texture seams
  • Closed gap that looks into Jaguar area
  • Adjusted clipping along fence near A-site
  • Adjusted clipping around tree base on A-site boost
  • Adjusted position of stone near B-site that player could crouch in
  • Added clipping to the top of the map to help minimize player exploits

Related: All CS2 spray patterns

CS2 Patch Notes - Update October 2, 2023

Gameplay

  • Removed movement penalty on mud surfaces

Graphics

  • Fixed a bug with shader compilation when connecting to a server that was causing hitches after connecting. Note that these hitches may still exist on AMD GPUs; we are working with AMD to address this

Animation

  • Fixed a bug where knife slashing couldn't be interrupted with an inspect

Miscellaneous

  • Various bug fixes and tweaks to weapon finishes and gloves
  • Fixed a case where molotov/incendiary grenades would create a fire ring in the air
  • Improved performance of molotov/incendiary fire extinguishing
  • Various improvements to weapon dropping and throwing
  • Various crash fixes

Related: How to find & join Counter Strike 2 Community Servers

CS2 Patch Notes - Update September 27, 2023

Sound

  • Weapon sounds will no longer sound like they come from the spot you are zoomed into

Water

  • Updated water in Nuke to fix an issue with smoke
  • Reduced maximum amount of water refraction since it was looking too noisy/distracting

Misc

  • Fixed a case where the death panel wouldn't show
  • Fixed a case where the preview crosshair wouldn't show in game settings
  • Fixed a case where debug text would appear on the crosshair

Related: CS2 Launch Options & Config Commands

Counter-Strike 2 Release Notes - Update September 27, 2023

Counter-Strike 2 is out

  • Counter-Strike 2 is now available and free to play
  • Season One of Premier has begun

Gameplay

  • Enabled Competitive matchmaking
  • Enabled Wingman matchmaking
  • Enabled Private Matchmaking
  • Added Training Day, a brief introductory experience for brand new players
  • Improved player-against-player movement collision
  • Improved consistency of bullet penetration
  • Player reflections in water are now occluded by smoke
  • Molotov fire now floats above the water
  • Fixed character ambient occlusion being visible through walls
  • C4 bomb lights don't reflect through walls
  • Fixed some rare cases of viewmodel lighting corruption
  • Adjusted smoke behavior to cover cases where smoke would stop less than a player's height above the ground
  • Fix various bugs with switching teams in the middle of offline Deathmatch
  • Fixed Famas reloading too early
  • Chickens can finally fall off Vertigo

Sound

  • Added the new CS2 default music kit
  • Added new audio customization settings
  • Various mix tweaks and adjustments
  • Various bug fixes related to music kits
  • Updated the game startup sound
  • Added background ambience to main menu scenes
  • Restored the clutch_mode_toggle function
  • Fixed a bug where sometimes c4 defuse and planting sounds could not be heard in certain locations
  • Fixed some surfaces being incorrectly tagged causing incorrect footstep sounds in certain locations
  • Fixed a bug where attackers could not hear headshot feedback through wallbangs or smokes
  • Body damage feedback for attackers will now play within the same distance as it does for onlookers through smokes and wallbangs
  • Fixed a bug where scoping in affected directional sound
  • First person damage sounds are now more impactful
  • Removed several legacy audio convars that existed in CS:GO but never had an effect in CS2

Animation

  • Adjusted character additive lean animation
  • Adjusted jump animation, particularly when repeatedly jumping
  • Adjusted jiggle-peeking animation
  • Adjusted animated character head position relative to camera position
  • Added bullet belt to negev
  • Reduced foot sliding when carrying slower weapons
  • Fixed character momentarily standing during crouch-planting animation
  • Fixed incorrect viewmodel deploy speeds
  • Fixed pops in some weapon inspect animations
  • Inspecting weapons may now interrupt deploy animation

Matchmaking

  • When one or more party members get convicted of cheating and permanently banned, all their associates will be penalized with loss of Profile Rank and CS Rating
  • In Premier, players with a very high established CS Rating are not allowed to party with accounts that do not have an established CS Rating

Maps

  • Various bug fixes and tweaks for all shipped maps
  • Adjusted vertical audio occlusion boundaries in Nuke and Vertigo
  • Added an extra bell in Inferno
  • Casual and Deathmatch maps are now separated into multiple map groups

Misc

  • CS:GO Players who started playing more than a week ago will receive a commemorative CS:GO coin and CS:GO Music Kit
  • Added Store tab to main menu
  • Enabled all interactions with inventory items
  • Replaced weekly drops with a weekly Care Package. Choose from weapon cases, weapon finishes, and graffiti
  • Added demo playback support
  • Added the ability to favorite and shuffle loadout items
  • Added new item icons
  • Office and Vertigo are available as main menu scenery
  • Various updates for weapon finishes, including fixing overly strong wear on several Custom Paint Job finishes
  • Reworked Phoenix Street Soldier balaclava texture to resolve visibility issues
  • Enabled animated eyes on agent character models

Workshop tools

  • Game clients running in workshop tools mode are not allowed to connect to VAC secure game servers
  • Added an all-new help system featuring contextually relevant guides and information. Guides include gray scale value ranges for alpha channel masking, paint-by-number mask color assignments based on current finish type, and much more!
  • Removed dynamic props from solid color inspect backgrounds

For more Counter-Strike 2 action, check out Can you use the Left-Hand command in Counter-Strike 2 (CS2) on Pro Game Guides.

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